Friday 28 October 2011

full body


For my Lip sync I decided to get the body down before moving the face. I did this for 2 reasons, 1 I heard Ron say it was a good idea and 2 because the body would take the most time and if that worked the mouth would follow and go in smoothly !

I did realise I caught the shade of my had in while doing some of the frames but luckily this is just a test run ! On the whole Im happy with the body there are things I need to iron out like the hands at the end, but I think the actions will make more sense once I have the sound and facial expressions in. Here's for hoping! I still haven't been able to match the sound and pictures together, but I've been asking around and some people are gonna try and help me which is good.

Tuesday 25 October 2011

My Word Sheet

I wasnt clear on what type of mouth I should use, with teeth and tongue or not. I also wanted to know what my characters mouth would look like saying each sound, its also a good reference to have so that I dont have to keep looking on the internet or in different books.

No teeth or tongue



Teeth and tongue


Just tongue

 These are just some rough to give me the basic idea of each mouth movement, and they have helped me out !

The Body for Lip Sync

I decided to draw the body first to see if it looked alright and then add the facial expressions.



I wanted the arms of the body to flow and look flexible. For it to have the feeling of being made of rubber, or with it having no bones inside. But I think the arms are way too over the top so Im gonna go back and make them less exsagerated. Then from there I can add the lip and sound. The sound is still a problem premiere does not like me one little bit ! So Im still finding it hard to match them up lucky I havent got the mouth movements yet so its not that crucial. But its getting to be a real problem!

Wednesday 19 October 2011

Key frames of animation

I did all the main mouth movements for the dialoge and put it into dragon, but i havent found a way to edit the sound in yet ... i know there are ways but as i havent uses these programs before im finding it difficult.


I know its too fast and that frames need to be added but until i get the sound in i dont know exactly how to change them. 

finalising characters

In the end i decided to find my own sound trace as i found it hard to think of anything but i duck to draw for the voice they gave use of daffy duck. I when on youtube and picked up a quote from one for my favorite shows adventure time.



In the end i ended up deciding that i would use one of these characters for my animation. But i still wasnt sure which one to use so i went a head with doing some facial expressions.






Even though i could do more realistic expressions with the mouse face to me it seems like i should go with long arm guy. His face was simpler and could pull more expressions, and as it is a very short animation i wouldn't be able to do fit in all the detail i wanted and have it show.

Creating a character

For the last week we have been doing lip syncing, and for that we had to design a character to do the voice. I found it hard to get the ideas flowing at first as i wanted to keep it simple so that it would be easier when it comes to animating.




Here are a few sketches i have done in my book.

Monday 10 October 2011

4th walk cycle

I sorted out the problem with the leg .. i think well it me it looks smoother, but at the end its a bit juttery connecting the last frame to the 1st frame, so i properly need to go back and alter it some more and i still need to deal with the wrist and elbow motion.

Tuesday 4 October 2011

walk 3


There was a problem with the back arm it just did flow right so I went back and changed the frames that were wrong. I had a quick talk with Ron and he said now the back leg looks off so the next think Im going to focus on is the back leg and the movement on the hand and wrists. I have to write this down or I might forget that the hand gets its movement from the wrist and follows its direction of movement.

walk 2


This was my second attempt to do the walk cycle, on the first one the body was growing and shrinking so I had to try to make sure that the body stayed the same size. I think the reason why I did that in the first place is because I wanted to make the body move up and down while walking, and in the process the body shape got altered. I had the same problem with the head as i wanted the head to bob while walking. On this one I think I have corrected the first mistake but Andy there are other areas that need work but Im getting there.